Simply deleting the trigger and replacing it can often resolve the problem. Once you have determined which trigger is causing the issue the fix is usually relatively easy. Keep repeating these steps until you find the trigger that was causing the problem.If you still receive an error message enable the previous trigger and disable a different one.Right click on any trigger and click disable.To determine which trigger is causing the issue you need to: The most common error most players experience is a problem with one of their triggers. One of the most frustrating parts of using the map editor is when you attempt to test your newly created map and you receive an error message. This will help make map editing much more enjoyable. No other game lets players design complete levels and gives heroes a chance to experience a completely dynamic story. If it is above 1.0 it can flood the map.Įvery first time user of the Starcraft 2 map editor should read some of the numerous in depth guides that are available online. Following the definition of Dungeons and Dragons set in the first StarCraft, players can choose to be in either of two groups: Game Masters (formerly Dungeon Masters) and Heroes. How To: Create your own maps using the map editor for StarCraft 2. This tutorial shows you how to use the map editor included in the game to create a small map of your own. You will probably want to lower it to 1.0 or less. Part of the fun of games like StarCraft II is being able to design and mod your own maps. While in the water tab of the terrain menu click “edit water.įrom here you can adjust the height. Make sure to adjust the height of any water you add to your map. To make editing easier use the menu bar to change your camera view until you are happy with it. It can be difficult to change your textures with the default camera view. If you just use one texture it will be hard for players to differentiate the ramp area from the rest of the map. When painting important areas such as entrance ramps make sure to use several different textures. This will help reduce any lag and will give you a smoother brush stroke. This might be a dirt color, or a grass color.īefore you begin texturizing the map make sure to turn the graphics settings on low. When you start designing a new map make sure to start off by using the texture you think you will use most throughout the design You can choose things like unit spawning locations, and the creation of defenses once a player reaches a certain area. There are numerous triggers to choose from.
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